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VEmpire - The Kings Of Darkness Crack Activation

Updated: Mar 18, 2020





















































About This Game "Those that do not fear history are condemned to relive it." VEmpire - The Kings of Darkness is a vampire themed digital deck-building game, inspired by one of history's most influential royal dynasties - the house of Habsburg. And: It is an honest & complete product, 100% Pay2Win free!There are no microtransactions or payments within the game & there never will be!VEmpire is a turn-based card game about building an empire that is stronger than your opponent’s!To win: Knock down the empire-points of your opponent to zero before he does!The player can choose to play against the AI, invite a friend for a casual game, or play a match against a server-selected opponent.Save & Load AI-games whenever you want to train yourself!VEmpire is a deck-building game like Dominion or Ascension, just to name two popular games of this genre.It provides innovative mechanics and an exciting, atmospheric theme that is about the resurgence of the Habsburg rulers as terrific vampires!VEmpire includes more than 100 unique cards with amazing artwork in four factions!All cards (vampires, locations, artefacts & spells) are drawn based on real historical characters, famous ancient buildings and gory battles! DESTROY YOUR OPPONENTIt is the goal of the game to destroy the Empire of your opponent.Look out for Attack-Cards to build up your dark army, but do not forget to protect & strengthen your own Empire of blood!SELECT YOUR KINGDecide the king & faction you want to battle with. Depending on this choice you get your start-deck and your private-deck in the Market-Place to acquire cards from.COLLECT GROUPSYou collect and play Groups, the most powerful entities in the game, which are designed after its historical examples (e.g. Pairs like ‘Sisi’ & ‘Franz Joseph’). They count twice if they are completed in your Empire!HOLD CARDSLocation-Cards not only provide you with permanent guldens every turn but also with 'hands', which means holding-ability, this gives you more strategic flexibility and control!PLAY POWER-CARDSPlay Power-Cards for fast and surprising play!Depending on your chosen king & faction there are different types of Power-Cards available for you at the Market-Place.ACQUIRE OR ATTACK, ACQUIRE OR EMPIREAttack-Cards can be played for acquiring new cards or they can… you guess right: ATTACK!Empire-Cards can be played for acquiring new cards or they can be played into your Empire to increase your empire-points.PLAY SPELLSUse offensive or defensive Spell-Cards, depending on your strategy and all for one goal:knock down your opponent!HOW TO WINIn VEmpire it is the goal to destroy your opponent by pushing his Empire-Points to zero!Buy Attack-Cards at the Market-Place to build up your army.Buy Empire-Cards at the Market-Place to protect and strengthen your Empire.But: Once played into your Empire, the cards stay there, they are lost for buying!GAME STARTThe game starts with the flip of a dime.The winner will choose its King of Darkness first and play first!The opponent will therefore select his King from the remaining ones.Each player starts with a start-deck of 10 cards: The chosen King and 9 Mercenaries!THE MARKET-PLACEYou could buy new and better cards from the Market-Place with the gulden-values from your cards by playing them from your Hand for 'Spend'.As the game starts, the Market-Place is built out of the cards from both selected factions.The two leftmost cards are your private-deck and consists of attack- & empire-cards which are under the spell of your selected king, therefore only you can acquire those cards!The two rightmost cards are the private-deck of your opponent. Only he can buy those cards.However with spell-cards you can banish cards also from your opponent’s private cards.The three cards in the middle of the Market-Place are available to both players, those are the location- & spell-cards from both factions.This means that each king-duel combination provides a fresh and unique collection of cards, which offers different tactical and strategic challenges and possibilities in every game.At the beginning of the game and at the end of every turn both players draw 5 cards from their Deck. In the very first round the player in second place draws 6 cards!If your newly drawn Hand does not have enough guldens to buy a card, you can recruit additional Mercenaries in order to be able to buy the cheapest or even the most expensive card from the Market-Place.Be aware of the Mercenary-Limit. At the beginning of the game you can only “Empire” one Mercenary per turn.A completed group however increases this limit by one!Before the cards for the next turn are being drawn from the player’s Deck, all played cards (except the “held” ones) go back into the players Discard-Pile.This means that played cards will stay in the game and will appear again later because if the Deck is empty the Discard-Pile will be shuffled and becomes the new Deck.This is not true for cards which were played into the Empire or cards which have gone into the Graveyard! During your turn, you can:Attack your opponent from your Hand with attack-cardsPlay cards from your Hand for acquiring new cards from the Market-PlacePlay cards from your Hand into your Empire to increase your powerPlay location-cards from your Hand into your Empire for permanent guldens and holding-abilityPlay spell-cards from your Hand for immediate effectsPlay power-cards and surprise your opponentHold cards until the next turnHISTORY & DARK TIME-TRAVELERSAll cards in the game belong to one of four specific factions.This means that every card is under the powerful spell of one King of Darkness.A King controls the affiliates of his specific time-period, meaning just he can acquire them!But you guess very right, the mighty habsburg rulers are just bound to their king – by no means are they bound to a specific time – they could be seen as dark & ancient travelers of time, appearing all at the same time – again, but bloodier then ever…At the beginning of the game the player can select his king resp. his faction!Therefore, both players have their own private-deck available for acquiring at the Market-Place exclusively.But you can use the spell-cards from both factions and this brings great freshness and new challenges into every game!They have been known throughout the centuries as the lords and ladies of Habsburg. European high-born.Influencers of men, manipulating the very fabric of human society across the four corners of the Earth.Sometimes for the good, sometimes for the detriment… always to their own ends.In time, as man and the world evolved, their dynasty, like all dynasties before it, dwindled as the lastvermillion rays of the setting sun.But even as the lords of Habsburg seceded power in the early 20th century and slipped into a slumber farremoved from the public eye, their name and influence remained.A peculiar, unrelenting resilience.One that’s led me to my exhaustive studies for over twenty years academic pursuit which reveals a terrifying truth…The lords of Habsburg are immortal.Nonhuman stewards of the secret of blood-the knowledge of its memory and power, and the dark magic to wield it.They are creatures of the nightNosferatu.Izcacus.Vampyr.And their sleep is over.Four lords of Habsburg have returned from the grave, intent on rebuilding their once great empire.By sheer luck, or perhaps divine will, they return in disaccord.Recalling the power from four distinct eras of history, each lord seeks to rebuild the empire in their own image.They beckon forth kin of old to sit beside them, and use blood secrets from battles and events of days remembered.I fear they will stop at nothing to attain their desires.With God’s grace, they will destroy themselves in the process.If not, I pray the world will believe my journals and witness the truth behind…VEmpire: The Kings Of Darkness.– Jakob, The Chronicler ‘3 OctoberThe history of the Hapsburg dynasty is the inspiration for our extraordinary theme.Our artists did an amazing job in turning mighty rulers into terrific vampires. Our cards are subtle interpretationsof historical characters, places and events.We love to look at VEmpire as an atmospheric blend of game-mechanics, artwork, story and music.Hopefully you will enjoy this experience as much as we do! 6d5b4406ea Title: VEmpire - The Kings of DarknessGenre: Casual, Indie, Strategy, Early AccessDeveloper:Wolfgang LuegerPublisher:Vempire EntertainmentRelease Date: 3 Oct, 2017 VEmpire - The Kings Of Darkness Crack Activation vampire the kings of darkness review. vampire - the kings of darkness I love the theme and becouse you got all the cards from the start defenetly wroth that 10\u00a3. Just the feeling to smash your opponent face with an hasburg Vampire prince is pricless. I hope later on they ad more cards .. The game itself is kinda cool, with interesting mechanics. But the whole digital thing is awful, badly designed, way too slow and complicated as eff.. Great idea needs more work. and a story. This is a great deckbuilder with a lot of nice strategies and tactics. The theme is great and original, the graphics are excellent without breaking your processor (runs on my crappy lappy beautifully), and I've never seen a dev so excited about his game. If you like Ascension, Star Realms, or other deckbuilders, give this one a shot. It's worth the money and your time.. the idea it was ok but the problem you can't buy or unlock new cards and the game there is no sountrack to feel more better about online i search half hour there is no one i think i'm not sure about online and the game all by luck in lot of rounds i spend my cards and there is no card can attack each round you will change your cards even you didn't play your cards it will go down.. Oh how I dislike to review EA titles, but alas, those little kids who love to play critic, while not even having spent an hour to play this game, kinda force me to.I\u00b4ve played tons of different TCG\u00b4s and CCG\u00b4s over the last 25 years (Dune, MTG, Star Wars, Battletech, Shadowrun, Illuminati, Jyhad, Mythos, Aliens\/Predator, Kult and maybe 1-2 I\u00b4ve forgotten).VEmpire doesn\u00b4t fall short of those at all. It\u00b4s a solid game, although still in EA, that will receive some further polishing and improvements, but is absolutely enjoyable and fun as it is now.The tutorial doesn\u00b4t give you the whole picture, unfortunately, that\u00b4s the only thing I could critizise. But after the 3rd or 4th match against the surprisingly good AI, you get the idea. That\u00b4s when the fun really begins.There are 4 different epochs\/leaders and they distinguish themselves by pace and focus. Besides that diversity, games never get boring in terms of "sure bets", almost every match is quite tense and challenging.. It's early but the game has enormous potential. It's got the kind of graphics I like and I'm not much on that type of thing. It's fun but can be hard for a new player unfamiliar with Trading card games to get the gyst. I am sure someone will create a guide that will help further though, so no worries. There already is a guide to the "Mercenaries" and I recommend strongly that you read it. I can guess that the game will have a lot added to it in the future, hopefully not too expensive or even free. You feel like you're playing through a dark and dirty Royal History, not ones usually in the History books. Where dark secrets remain lurking for those who dare to explore. Where blood has replaced the usual coin. When corruption leads to decay which leads to ruination....bwahahahahaha.Who knows what evil lurks in the hearts of men?.....The Shadow Knows.. I highly recommend this game to anyone who enjoys card games. Both the art and music are beautiful, and the basis of the game is very unique. The developer is very open, honest, and passionate about making the game all it can be. To him, it isn't just about creating a game, it is about a creating a friendly, helpful community around the game.A HUGE plus is once purchased, you own everything, there are no in-game microtransactions. Though some may not mind them, paying real money for virtual items just seems foolish to me, especially as they can add up fast. That is simply my own opinion, but I'm a casual gamer to begin with. When I see microtransactions, I think "another way to milk money out of customers". Wolfgang is VERY animate that such a model will never be a part of this game, and given his straightforward nature, I have no doubt that is the truth.Having purchased many Early Access games, I know what a gamble they can be. However, in this particular situation, I believe the odds are very much in favor of success. Even in its current state, the game feels well designed and stable. This game is a far cry from some very pre-alpha games on Steam that I can safely say, will almost certainly end up abandoned. Development is very active and I am very eager to see this game evolve into something the just blows me away even more!In addition to all the above, the price is extremely reasonable for what one is receiving. Though I am not even close to mastering the game mechanics yet, I'm very excited about this game, the developer's mindset, and the final product! Once again, I highly recommend purchasing this game in its current state, and being a part of helping Wolfgang reach his goal of creating something truly unique and enjoyable!. Eh. Not really my cup of deckbuilder. There's only really 4-5 different types of cards and none of them do anything especially worth notice. "-Goes in your hand when you buy it-Draw cards-Negate damage-Deal damage-Hold a cardAnd that's about it. Not to mention that 2 slots of the buy row are blocked out from you, so you have a pretty sparse option as to what's open in the middle row. I feel this game would flow and play much better if the core Deck was varied and colorful, lke Ascension and\/or Star Realms, rather than being limited to which 2 characters you happened to pick. This limits the game and makes it feel more like Dominion, which I am starkly not a fan of.Having a solid core deck with a open buy row with each "Head Vampire" having some sort of special gimmick to them (a la the Heroes in DC Deckbuilding) would open up a lot more options. As it stands now, you're basically in a race to buy up your own faction's cards and largely ignore the middle zone unless a +Draw comes up, or you simply don't have enough cash to buy anything else. As it stands, there's way too many cards that do the exact same thing with the exact same buy cost, just the art and card name is different.

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